The Gamification of Work

The Use of Games in the Workplace
Author(s): Emmanuelle Savignac
Original Publish Date: Jan 18, 2017
Product Number: EB00742980
Released: Nov 19, 2018
Business Term: Purchase
ISBN: #9781119384557
Publisher: Wiley-ISTE
Please log in to view pricing


Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.

Sign up for our email newsletter