In the Mountains of Madness: The Life, Death, and Extraordinary Afterlife of H. P. Lovecraft interweaves the biography of the legendary writer with an exploration of Lovecraft as a phenomenon. It aims to explain this reclusive figure while also challenging some of the general views held by Lovecraft devotees, focusing specifically on the large cross-section of horror and science fiction fans who know Lovecraft through films, role-playing games, and video games directly influenced by his work but know little or nothing about him.
More than a traditional biography, In the Mountains of Madness will place Lovecraft and his work in a cultural context, as an artist more in tune with our time than his own. Much of the literary work on Lovecraft tries to place him in relation to Edgar Allan Poe, M. R. James, or Arthur Machen; these ideas have little meaning for most contemporary readers. In his provocative new book, W. Scott Poole reclaims the true essence of Lovecraft in relation to the comics of Joe Lansdale, the novels of Stephen King, and some of the biggest blockbuster films in contemporary America, proving the undying influence of this rare and significant figure.
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by W. Scott Poole
by Stephen L. Moore
by Michael Behenna, Vicki Behenna, Scott Behenna
by John W. Dower
by Kurt W. Mortensen
by Scott D. Anthony, Clark G. Gilbert, Mark W. Johnson
by Eric Poole
by Daaimah S. Poole
"Narrator Tim Campbell presents this account of all things Lovecraft with Poole's sense of pride, discovery, and fan ownership. Having found alien horror in the dark woods of his beloved New England and rank terror in the ancient cities of his vivid and singular imagination, Lovecraft died at age 46, close to penniless and all but unknown except to the most loyal readers of 1920s pulp fiction. But by the 1970s, Lovecraft had come to be considered one of the most influential fantasy and science fiction writers of the twentieth century. Campbell sounds ready to defend Lovecraft against all doubters. And since the macabre, pulp horror, and graphic novels, as well as role-playing games, based on Lovecraft's works have turned into a multi-billion-dollar industry, perhaps this audiobook doesn't overstate its case. B.P. © AudioFile 2017, Portland, Maine"
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