Digital Design Theory bridges the gap between the discourse of print design and interactive experience by examining the impact of computation on the field of design. As graphic design moves from the creation of closed, static objects to the development of open, interactive frameworks, designers seek to understand their own rapidly shifting profession. Helen Armstrong's carefully curated introduction to groundbreaking primary texts, from the 1960s to the present, provides the background necessary for an understanding of digital design vocabulary and thought. Accessible essays from designers and programmers are by influential figures such as Ladislav Sutnar, Bruno Munari, Wim Crouwel, Sol LeWitt, Muriel Cooper, Zuzana Licko, Rudy VanderLans, John Maeda, Paola Antonelli, Luna Maurer, and Keetra Dean Dixon. Their topics range from graphic design's fascination with programmatic design, to early strivings for an authentic digital aesthetic, to the move from object-based design and to experience-based design. Accompanying commentary assesses the relevance of each excerpt to the working and intellectual life of designers.
by Jen Chaney, Jacob Clifton, Jeremy Clyman, Kiara Koenig, Paul Levinson, Ariella Papa, Paula Rogers, Jonna Rubin, Sarah Marian Seltzer, Kevin Smokler, Travis Stewart, Robin Wasserman, Will Leitch, Adam Wilson
by Susan Green, Randee Dawn, Dick Wolf
by Scott Boyter
by Joe R. Lansdale, Jay Bonansinga, Jonathan Maberry, Kim Paffenroth, Lisa Morton, Kyle William Bishop, Craig Fischer, Kenneth Hite, Kay Steiger, Ned Vizzini, Scott Kenemore, Brendan Riley, Arnold T. Blumberg, Vince Liaguno, David Hopkins, Steven C. Schlozman, M.D.
by Mary Mapes Dodge
by Sir Arthur Conan Doyle
by Johann Wyss
by James Joyce
by Charles Dickens
by Edith Wharton
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