An epic fantasy buddy flick/bromance with a dark edge as well as humor, the Assassins of Landria series veers into horror, action, family, angst, comedy, and the occult. Think Butch Cassidy and the Sundance Kid recast as medieval assassins. A year after the evets of Fugitive's Vow, the worst of Rett's wounds are healed. His recovery came at a high cost, leaving Ridge indebted to a mage of dubious integrity. Rett is functional, but he remains scarred and bitter, and self-loathing over his damaged mind and body strains his bond with Ridge. When the mage Ridge owes assigns him a quest to cancel his debt, Rett fears betrayal, though Ridge has no choice but to comply. The additional dream-walking and astral projection abilities awakened by the fracturing of Rett's mind might be their only advantage, since Ridge's quest is a suicide mission to retrieve an artifact capable of altering the past and rewriting history. Ridge and Rett will need to regain their unshakeable trust and unwavering loyalty to have any hope of surviving the mission. Their enemies are legion and their friends are few, but the greatest threat to their survival lies in their own unresolved guilt, anger and fear. In order to save history, they'll have to revisit deeds and memories best left buried, and make peace with the past to rescue the future. They think the artifact is to be used to try to save Kristoph. In reality, it enables them to make a tiny change that saves the life of the missing bastard heir, though they don't realize it at the time.
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by Gail Z. Martin
by Kat Martin
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